Sunday, October 30, 2011
Assassin's Creed
The Assassin's Creed series features a protagonist who must fight against the government, while he is under monitoring of another form of government, to secure the revelations of the Pieces of Eden, an ancient artifact believed to control the fate of the future. In the beholder's hands, its powers are unprecedented and unlimited. For good or for bad, this artifact is highly prioritized by both the governments within the game, whether it is to protect or abuse it. Desmond plays the roles of Altair and Ezio, two descending assassins who come into contact with Pieces of Eden. In both gameplays, the idea centers around the censored government who tries to presume an iron fist over the society, working in the shadows to find ways to infiltrate such a delicate artifact. The protagonists, being Altair and Ezio (as played by Desmond) have to track down the conspiracies leading to the tight situations where the Assassins themselves and the government brutally fight each other to secure the priceless artifact. But the government's strength is highly unmatched, and they will annihilate those who try to betray their cause. The player is shot through many difficult tasks to liberate not only the people of the current society from oppression, but also to safety, alongside trying to fend of the government and find the remaining Pieces of Eden. The government is brutal, for they are relentless in their work. They care about nothing else besides the organizations that they work with; themselves. They will stop at nothing and will not stop at anything to get what they want. That was always how it was. They will not stop until they have presumed control over the Pieces of Eden so... essentially its up to the Assassins now.
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